Release Notes
9.0.0_r37136
April 13, 2026
Features:
- Overhaul screen rendering to vastly improve performance and memory management.
Bugfixes:
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Fix case where blank frame could be sent to the GUI thread.
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Fix the positioning of the timing display.
9.0.0_r37016
March 26, 2026
Features:
- Enable the League Package "Text" functionality on Tactic Scout - this allows player names to be used in graphics from within a league package.
Bugfixes:
-
Fix issue where setting a mark out on an analysis that starts in a pause could cause abroken analysis.
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Fix issue where a no-clip analysis stack would not correctly process a clip mark in.
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Stop progress dialog appearing after a pre-process clip operation if then directly laying off the analysis.
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Rugby league pitch calibration model improved
- Rugby league auto-pitch calibration was not including intersections of lines. This resulted to wrong solution of the calibration
- Fix crash in case of invalid region passed during player drag/camera morph.
9.0.0_r36880
March 3, 2026
Bugfixes:
- Using Ctrl+A to select analysis would layoff files multiple times.
- When pre-processing clip folders, analysis files are now saved with the same folder structure.
- fix to Glow mode in Player_Circle3D not showing in bringOnFade
- Index the AFL auto-pitch calibration mlmetadata was incorrect. The calibration ended up in the wrong position
9.0.0_r36199
November 12, 2025
Bugfixes:
- Fix the crash bug when laying off separate clips, where the clips have different video resolutions.
- When pre-processing clips, the analysis file will now have the movie extension stripped from the name - i.e., chance.mov will now be saved as chance.analysis instead of chance.mov.analysis. This means recording analysis will not have the movie extension duplicated (e.g., chance.mov.mov)
- Chained graphics did not work correctly with motion paths visible
- Clip Mark In/Mark Out trigger unsaved changes warning
- Fix potential crash bug when copying clips into the clips folder whilst browsing the clips folder inside of Tactic.
- Fix the crash issue when adding slow-mo segments in some circumstances.
- Fix crash/corruption when generating pitch models with circles or cameras for tracking.
- The ice hockey rink calibration model was missing a configuration
- Fix install script of the generic AI modules
- Crash fixes in the pitch model and keyframe point rendering
- Verbose was turned on when building tensorRT engines on Windows
- Check for unsaved analysis before performing layoffs from the playlist/analysis view.
- When movies are loaded at a timecode somewhere in the middle of a clip, it was possible to see a flash of the first frame of the clip before the correct frame was found.
- Remove warnings about settings when certain license features are not available.
- Fix gui glitch where loading a clip could cause a red timecode to display, even though the clip was in the correct place.
- Saving an analysis with Ctrl+S could save in the wrong folder.
- Deleting all analysis files on the broadcast version could crash.
- Mark In/Mark Out on an analysis would not trigger the unsaved analysis message dialog.
Pitch Calibration:
- Ice Hockey auto-rink calibration added for Windows and MacOS
Graphics:
- Fix to Player Circle 3D Flash and Glow shapes being smaller than they should
- Fix to Player Circle 3D Glow wasn't working with Change_Colour event 3 9.0.0 Release Notes. Copyright RT Software
- Setting DepthMask to false so Shaft and Player Circle 3D's Glow mode blend well with graphics behind
- Removed parameters from Circle 3D
- Added 3 texture parameters for the Glow option in Player Circle 3D
- Fixed Radius not working in Player Circle 3D
- New Glow option to Player Circle 3D
- Football Stadium - moved inputs to fix disappearing crowd and seats.
- New Trapezoid Area parameter to Stadium
9.0.0_r35968
October 6, 2025
Bugfixes:
- Fix resource leak when laying off clips.
- Fix memory leak in GMMovieThread when opening a movie with audio enabled.
- Touschreens non displays where the pixel scale != 1 would draw graphics in the wrong places.
- Touchscreen support was broken when using a finger rather than a mouse or pointer.
- Fix crash if a clip has a reported bad framerate < 1fps
- Auto-merge splines at the end of the analysis was using the wrong index
- Smoothing detection was reusing the same position that was causing a drift when the camera movement was dynamic
- Prevent m3u files from being recognised as movies in Tactic.
- Added code to refresh the stylesheet and print out display information to the log whenever a screen change event is detected. This should resolve some issues where the screen displays incorrectly when screen geometries change. For example, monitors being plugged in/removed, etc.
Installer Changes:
- Require root privileges when installing Generic AI modules on MacOS
Graphics:
- The goals' position is linked to the size of the pitch in the Football Stadium.
- Dirt opacity fixed.
- Added the Chevron to Flow textures
Miscellaneous
- Move Presenter/Setup to the top of the list in preferences.